My name is Mohammad Hassan Eskandari, Senior Game Programmer. I was born in 1994 and grew up in Iran and am currently studying and living in the US. I earned my Bachelor Degree in Software Engineering in 2019 and in Fall 2022 started studying Computer Science as a PhD student at UMBC. My favorite fields are Serious Games, Human-Computer Interaction, and Information Visualization. In general, I am interested in helping people with special needs, especially children, by gamifying problems and visualizing information. (See Projects.)

In 2013, I co-founded Unbound Game Studio (UGS) an indie game-development team with currently more than 10 members. As the team's Lead Programmer, I have played a major role in designing and developing many Commercial and Serious games.

While studying at Ferdowsi University of Mashhad, I co-founded The Scientific Society Of Video Games, which won The Best New Student Association in Harekat Student Festivals, awarded annually. Eventually, as an active part of the Computer Department, it allowed for many interested students to look for more potentials in their studies and provided an active connection between UGS and FUM. Recommended by different universities in Mashhad, many talented CS students reach out to us every year to start their career within UGS.

In addition, I have worked as Undergraduate Research Assistant at FUM Robotics Lab, in 2015 and 2020 on Rehabilitation Technologies, supervised by Dr. Alireza Akbarzadeh. Also, I have worked as Undergraduate Teaching Assistant in both Computer Graphics and Advanced Programming courses in classes up to 15 undergraduate students, who at the end of each semester had learned and were able to design and develop their own game ideas using Unity. The final project that was assigned to students by me, accounted for 50% of their final grade.

Through more than 6 years of experience in game development, I have gained a wide range of skills in my areas of work, especially Rehabilitation Technologies. Using cutting edge technologies, I have developed Serious Games that drastically increased user engagement and helped scientists and researchers achieve precise reliable inputs from human subjects, especially those with special needs.